Monday, 3 March 2014

Temple Run

Temple Run is a 2011 endless running video game developed and published by the Raleigh-based Imangi Studios.It is produced, designed and programmed by husband and wife team Keith Shepherd and Natalia Luckyanova, and with art by Kiril Tchangov. The game has the player taking on the role of an explorer who, having stolen an idol from a temple, is chased by "demonic monkeys". The game was initially released for iOS devices, and later ported to Android systems and Windows Phone 8.
A sequel to the original game was released on January 17, 2013 for iOS, and on January 24 for Android.
The map to the game is inspired from the Hindu temple. Ones experience while playing temple run makes my head spin. The sport gives a player an incredible 3D perspective from slightly behind and across the characters. It encompasses hanging around with the swiping of ones screen off to the right or left to produce turns. Moreover, sliding ones finger up the screen leads to a jump, while sliding it down leads to the primary character sliding or performing a limbo under objects. Slight tilts with the idea to sides will enable your character to maneuver the narrow path collecting scattered coins everywhere in the game. The coins a player collects might be invested in power-ups and bonuses to help you one in running in the temple. They can present you with another life or a chance to resurrect after death.
. The representation of graphical themes with every new terrain is exemplary making the action livelier. Even though some users complain of occasional stutters during loading times, the action is quite smooth. However, Temple Run 2 the action can be very repetitive and lacking in any form of strategy or decision-making. The target from the game is to run as far as a player can. Users have received it well as well as the app remains gaining major attraction to the extension into various platforms. 

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